What Uros expects
Uros is built around collaborative roleplay. Characters can be selfish, ambitious, cruel, heroic or completely wrong about the world around them. Players are still expected to create scenes that give other people something meaningful to respond to.
This policy is not a second rulebook. The Rules set the enforceable boundaries. These standards explain the roleplay culture Uros is trying to build and will be used when staff are deciding how best to guide recurring problems that sit between simple etiquette and a clear rule breach.
Give and take
Roleplay works best when players both contribute and make space for others. Do not treat every scene as something your character has to win. A strong character can still be surprised, outmanoeuvred, injured, embarrassed, politically defeated or simply wrong.
If another player gives you a meaningful opening, try to give them one back. Conflict becomes much better when both sides have room to act rather than one side dictating the entire scene.
Consequences & failure
Failure is part of roleplay. Losing a vote, battle, bargain, friendship, title or political argument can create more story than winning it. Players should not use OOC pressure, selective interpretation of rules or sudden character knowledge to avoid consequences that naturally follow from play.
This does not mean accepting anything another player attempts. Normal rules on powergaming, consent-sensitive content and fair conflict still apply.
IC and OOC separation
Disliking a character is not the same as disliking the person playing them. Political rivalry, betrayal, insults and conflict may all exist in-character; they must not become excuses for OOC harassment, exclusion or retaliation.
Likewise, friendships outside the game should not be used to protect a character from ordinary roleplay consequences or to obtain information their character would not know.
Creating roleplay for others
Try to create hooks rather than closed stories. A tavern, guild, investigation, rumour, political decision or local problem is more useful when other players can become involved and influence what happens next.
Characters with authority should be particularly conscious of this. Leadership is a chance to create play for a wider group, not a licence to make every important decision happen behind closed doors.
Character importance
No character is automatically the centre of the setting. Titles, wealth, staff-created lore connections or long service do not give a player ownership over another person's story. Important characters should still leave room for others to matter.
Staff may step in where a repeated pattern of roleplay consistently shuts others out, ignores reasonable consequences or relies on OOC influence even if each individual incident does not neatly fit a single rule.
Sensitive scenes & boundaries
Uros can contain darker themes, but players must respect the boundaries set out in the Rules and Safety & Sensitive Content Policy. Do not spring highly sensitive material on another player simply because it would be realistic for your character.
If a scene is making someone uncomfortable OOC, move the discussion out of character and resolve the boundary rather than trying to win the point through roleplay.
When staff become involved
Staff are not there to referee every disagreement in style. Most creative differences should be resolved between the players involved. Staff may become involved where behaviour starts to breach the Rules, becomes persistently disruptive, or a player is using OOC conduct to control an IC outcome.